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Text File
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1992-03-06
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2KB
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68 lines
STEVE DAVIS SNOOKER
Once the program has loaded the instructions will appear on the
screen. Use the number keys to enter your options:
CONTROLS
O = Moves Cursor Left
P = Moves Cursor Right
Q = Moves Cursor up
A = Moves Cursor Down
ENTER/RETURN executes instructions
SHIFT/BREAK SPACE and N = New Game
SHIFT/BREAK SPACE and R = Retake last shot (one player game)
SHIFT/BREAK SPACE and C = Change original shot instructions before
playing it.
COLOURS WANTED
Nominating a colour is done by value (see rules).
JOYSTICK
The program is automatically joystick compatible and can be used to
replace the O, P, Q, A and ENTER commands.
TO PLAY THE GAME
1) Placing cue ball
Position the cursor in the 'D' then press ENTER/RETURN.
2) Cue ball target
Position the centre of the cursor on the table where you want the
centre of the cue ball to travel to then press ENTER/RETURN.
3) Power
Set the power using left and right keys then press ENTER/RETURN.
4) Spin
Select spin required by using all control keys then press
ENTER/RETURN.
5) Having selected all the above, ENTER/RETURN plays the shot.
If in the event of a foul shot being played the message 'Play Again'
appears. If the player who committed the foul is to play the next shot
then type Y for Yes. If not then type N for No.
RULES
Normal snooker rules apply. A red ball (score 1) is pocketed first
followed by a colour (score as table). The same sequence follows until
no reds are remaining, then the colours are potted in this sequence.
Yellow Score 2
Green Score 3
Brown Score 4
Blue Score 5
Pink Score 6
Black Score 7
For a foul shot, a fixed penalty of4 for yellow, green and brown or,
if blue, pink or black are struck out of sequence then the foul values
are 5, 6 or 7 respectively.
CDS Software LTD.
Author Mike Lamb.